Was every game released in Japan a mahjong game??
2003-01-31: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. Jarek Burczynski sent in a very preliminary Wink driver which doesn't work because the main CPU ROMs are encrypted.
2003-01-30: Nicola Salmoria improved the way in which the Crazy Climber bootleg is decrypted, and he fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia.
2003-01-29: Aaron Giles added Area 51 / Maximum Force Duo to the Cojag driver (your HDDs are obsolete now) and fixed the reset problems. Malice submitted patches to the Jaleco Mega System 32 driver, making Ryuusei Janshi Kirara Star and Hayaoshi Quiz Ousa Ketteisen boot but they aren't playable yet. Bryan McPhail fixed some compiling problems that happened with Visual C.
2003-01-28: Nathan Woods fixed some MESS-specific code. Brian A. Troha fixed the DIP switch settings in Twin Eagle 2, though it still doesn't work. smf sent in a preliminary Fire Fox driver written by him and Chris Hardy, but the laserdisc emulation has not been done yet so there's not much to see. Shiriru fixed Eco Fighters that was broken by one of his earlier updates.
2003-01-27: David Haywood added Ribbit! to the Sega System C driver but it has some unemulated protection so it doesn't work. Smitdogg fixed the sound levels in the Mitchell driver.
2003-01-26: Stephane Humbert added a US version of Willow to the CPS-1 driver and a few different versions of Tron to the MCR-2 driver. Brian A. Troha added a few different versions of World Class Bowling to the itech32 driver and fixed various problems in the SSV driver, including sprite and tile offsets in Storm Blade. smf fixed some blitter bugs in the DOS version and added aspect ratio support. Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems. Bryan McPhail also fixed a small bug in the Edward Randy raster effects. Bernd Wiebelt added a generic random number generator to the core.
Mame WIP site.
Version 1.05 of the Winamp Playstation sound format emulator has just been released. Main feature for this version is prelim Winamp 3 support.
You can download the plugin as well as some sample ost rips here.
Quote:There were really too many bugs in 0.37.2, it was maybe the most unstable version we ever made !
Get the new version here.
Shacknews has an interesting article on the top Console slam dunk failures.From Halcyon to 3DO,read about the joys of being the only one on your block to own one of these babies!
Wander on over and check out the article.
Mame32 Plus has been updated.Here is what's new:
Handle mame.ini and mame32.ini by full path for WindowsME [BUT]
And lots more...
Check it out here.
Hugo, the PC Engine emulator for Windows & Linux, had a minor wip update.
You can read about it here.
Roman had updated his page with these new dats:
Get them here.
Aaron had updated his page with another Mame WIP yesterday.
You can read what's new here.
This Atari ST emulator for the Mac OSX fans had the following wip:27/1/2003:
Check it out here.
This Sharp 68K emulator has had the following updates (translated):2003.01.27
Check it out here.
2003.01.29
Logiqx had updated his site with the following dats:
Get them here.
The Mameinfo.dat has been updated once more,here are the changes:
4.41:
You can get it here.
Razoola has decided to release a couple more Xors for you CPS2 fans out there, namely 2 versions of Mars Matrix.
Mars Matrix: Hyper Solid Shooting (USA 000412)
Mars Matrix: Hyper Solid Shooting (Japan 000412)
Of course you'll have to hunt around for the files now as he doesn't host them anymore. Newsgroups are the obvious first choice. CPS2Mame has been updated to support them too.
CPS2 Shock Homepage
You can get the updated Mame 0.64 History.DAT here.Here are the additions:
Tengai, Space Bomber, Trog (rev PA6), Rampage - World Tour, Revolution X, Street Fighter, Robby Roto, Pac-Man Plus, Lost Tomb, Boomer Rang'r, Liberation, Kamikaze Cabbie, Space Duel, Raiders5, Penguin-Kun Wars, Ark Area, Atomic Robo-Kid, Mutant Night, Ninjakun Majou no Bouken, Nova 2001, Omega Fighter, Super Real Mahjong Part 2, Mario Bros., Strikers 1945 Plus, Two Tigers, Super Missile Attack, Total Carnage, Smash T.V., Cloak and Dagger, Blaster, West Story, Crazy Kong - Part II, Alligator Hunt, Blood Storm (yes again), 19xx, and more...
Mash's Mameinfo.dat has been updated to version 4.40.
You can get it here.
Logiqx has updated his Mame and Raine compile guides.
You can it out here.
Following up on the new MAME release, Roman has a few updates to.
Here's what's new:
and new dats:
Check them out here.
Mame 32 for release 0.64 is out.You can download it here.
Raine 0.37.2They just keep coming!Raine has been updated to 0.37.2
Check the list of changes here.
It's nice for all these emulator authors to celebrate Australia Day like this ;) Yet another emu release today with arguably the best Commodore Amiga emulator available. New in his release:
Bugs fixed:
New features:
WinUAE homepage.
RockNes is a Dos based NES emulator. Lots of updates for this great emulator of lates. New in this version:
RockNes homepage.
Well this one has surprised the hell out of me in a very fast new Mame release. Not sure why though a lot of Devs/Testers having been pushing for faster updates. Maybe Nicola has finally conceded? New in this release:
MAME Testers bugs fixed
These drivers have improved GRAPHICS:
These drivers have improved SOUND:
Other drivers changes:
New games supported:
New clones supported:
I think this new release has upped the Mahjong quota somewhat ;P Grab it from the usual places.
This program that allows you to hear music in game roms emulated by Nebula has been updated.You can get it here.
Vice 1.11The awesome Commodore 64/128 emulator for Windows, Dos, Linux and Beos has been updated. The homepage hasn't been updated yet but the downloads page has. Not sure whats new yet as I'm still leeching the file. Grab it from the official homepage. You broadband users should get it well before me ;P
According to Gamers.com it has been revealed that Retro is in the developing stages for the sequel to the Nintendo hit, Metroid Prime. Executive at Retro have apparently made an announcement to the employees that the project was given the green light by Nintendo. So far there are no details about the sequel, however, there have been talks about the sequel having a multiplayer mode. Obviously it is too early to report on a release date, speculation points to sometime in 2004.
A new version of this Sharp 68000 emulator has been released.
I couldn't tell what's new.
Check it out here.
Get it ;) Mame WIP
Kigb is a gameboy/gameboy colour emulator for Windows, Dos and Linux. This is rapidly becoming and excellent emulator with many many features. New in this version:
Grab it from the official homepage.
A new version of Mame 32 has been released,here is what's new:
Get it here.
Issue #65 of the Retrogaming Times newsletter is out.
Read it here.
The webzine Uk.Games.Video.Misc(UGVM)has released issue #4.
This issue has articles on:
You can read it or download it in .pdf format here.
Mysticales has posted the following on the Gens website:
Saturday, 4pm EST, a open chat for the emulator community, come talk with us. Authors will join us too if all goes well, Either way, the chat will be going on and a netplay session too! We will be using AGES for netplay to give it a full shake down. The IRC channel is #tavern on EFNet. You can logon via this page, however if the page or server gets overloaded, Ill move the server and channel to a more stable online version. We hope to see you there!
Visit the site here.
From the homepage...
This fixes :
Check it out here!
Easy Emu has a small update on how to use those .chd files in Mame.
Check it out here
2003-01-22: Stephane Humbert added another US version of Carrier Air Wing to the CPS-1 driver. smf fixed a crash in Combat. Nicola Salmoria added another version of Shadow Warriors to the Ninja Gaiden driver and fixed the sprites in Raiga - Strato Fighter, but it's still not playable. Shiriru updated the CPS-2 driver again, fixing raster effects in Marvel Super Heroes and Giga Wing. Acho A. Tang submitted another few fixes to the Sega System 16 driver. Aaron Giles wrote a driver for Lethal Justice and Egg Venture.
2003-01-21: Stephane Humbert added another version of Real Mahjong Haihai. Derrick Renaud submitted an update, adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf drivers, adding blue background artwork and coin counter to Seawolf, adding preliminary discrete sounds and fixing controls in Polaris, and modifying the Donkey Kong sounds a little. David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien³ and lightning effects in Jurassic Park. Chris Kirmse sped up the data file handling. Acho A. Tang submitted fixes and improvements to a number of drivers, including correct colors to the B-wings and Zaviga driver, preliminary star field simulation in the Aeroboto / Formation Z driver, tuned music in Equites, fixed DIP switches in the Namco System 1 driver, improved sprite clipping and fixed hangs in the Namco System 86 driver, fixed graphics glitches in Super Dodge Ball, fixed sound banking bug in the Wec Le Mans 24, fixed reversed stereo in some games that use the K054539 sound chip, fixed the misaligned graphics in Burning Force, fixed a variety of issues in the SNK driver and some bugs in the Sega System 16 driver. Nicola Salmoria added Raiga - Strato Fighter to the Ninja Gaiden driver but it suffers from unemulated protection and is not playable. Bryan McPhail fixed an infinite loop in the Atari vector generators. David Haywood also fixed the crash in Jan Jan Shimasyo in the SSV driver.
2003-01-20: Stephane Humbert fixed the inputs in Mini Golf and DIP switches in Pinbo. smf forwarded a small fix that allows using hidden UNC paths in the directory list. Aaron Giles fixed the protection in Cheese Chase and fixed the priorities in Skull & Crossbones. Jarek Burczynski sent in a work-in-progress driver for Mazer Blazer and Great Guns, they have a variety of problems with graphics and sound.
2003-01-19: David Haywood further improved the Sega System 32 driver background graphics emulation, adding support for changing resolution on demand. Shiriru's updates to the CPS-2 driver fixing raster effects and Cave driver fixing Air Gallet were also forwarded. Aaron Giles fixed the frame rate in the Art & Magic driver.
2003-01-18: David Haywood improved the Sega System 32 driver background graphics emulation, though it's still far from perfect. Aaron Giles did some general cleanup on the Art & Magic driver and corrected the CPU and sound clock frequencies.
2003-01-17: Nicola Salmoria and Aaron Giles fixed the remaining graphics glitches in the Art & Magic driver. Stefan Jokisch fixed the crash in Space Intruder, added sample support and cocktail mode support to it, and fixed the red screen effect in Astro Invader. David Haywood added gun inputs to Jurassic Park. Aaron Giles also added refresh register emulation to the TMS34010 CPU core, abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers.
Mame WIP for screenshots.
Last years hit "Gamecube Exclusive" title Godzilla: Destroy all Monsters Melee is now getting primed for an Xbox enhanced version coming Spring 2003.
New features for Xbox include:
New monster: Mechagodzilla(TM) 3 (from the latest Godzilla® film release in Japan) joins the cast.
New arenas: Vortaak Home World. The alien's home world, features new challenges like volcanoes, spaceship launchers, installation-protection missiles, and plenty of alien buildings to throw. Boxing Ring, the largest boxing ring in the world constructed for monster battles complete with ropes, bells and blimps.
New Computer AI: One gamer can now play a four-player melee or team game against the Xbox Artificial Intelligence.
Single-player Destruction Mode: Players can rip up a city -- all by themselves.
Soundtrack support: Rip tunes to the Xbox hard drive and play your own tracks while you're fighting as your favorite giant monsters.
Xbox Advantage Controls: The extra buttons on the Xbox make it easier to grab monsters and buildings. In addition, the Xbox features improved responsiveness, combos and collision detection.
Better visuals: The unmatched graphical prowess of the Xbox hardware allows for better visuals treats, like reflection maps on buildings, true bump mapping, improved animations, smokestacks that emit smoke, better impact effects, specular highlights, bright high-resolution skies, improved lighting model, improved terrain, high resolution city selection movies and high resolution textures.
Improved Speed: Solid frame-rate and faster loading times.
Multiple Saved Games: Up to four players can save their progress on the Xbox hard drive.
The press release can be read
here.
Sixtoe has updated his website with waaaay too much to post here.So hop on over and check it for yourselves,and wish him a happy 2nd anniversary!
You can get there from here.
Pocketman has added new pages and screenshots to the new web site dedicated to pocket emulation.Here is what he has to say:
Tonight i have been busy and completed many GP32 pages with screenshots and downloads and all pages have the newest versions of that particular emulator.
The pages added tonight are
GP32 Emus
Emus for GP32
More to come...
Stop on by and take a peek here.
Mash's Mameinfo.dat has been updated today.
Get it here.
Roman is playing the update game again with another installment of his great rom management tool. New in this release:
ClrMame homepage.
Advance Menu is a frontend for Dos, Linux and Windows emulators. New in the latest release:
Grab the download from here.
Advance Mame is a specialist build designed for cabinets and TV etc. This release brings it inline with the latest official mame build. New in this version:
Grab it from the official homepage.
The author of SNEeSe, the SNES emulator for Dos has released a quick update. New in this release:
Sneese homepage.
Microsoft issued a press release yesterday in the wake of the rumours that their Xbox console had indeed wrested the 2nd place spot in Worldwide sales from industry veteren's Nintendo Gamecube due to overwhelming Holiday sales.
To read the press release you can go here.
As if the market wasn't crowded enough already it seems that a new company called Infinium Labs Corp. has decided to test their chances at an all in one game console.
You can go here for more info on this.
Only days after his resignement at Sega of America Peter Moore has just signed up with Microsoft as their corporate vice president of retail sales and marketing.
More info can be found here or here.
Logiqx has yet again updated his site with more dat goodies.
Here's what's new:
Check them out here.
Hugo, a PC Engine emulator for Windows and Linux, has been updated with the following wip:Sorry to be a bit late, but in France at least, we got the whole month of January to say it :)
Check it out here.
A new version of Hu-Go! is coming soon. It should, at last, feature a real gui for Linux and windows. The netplay feature on lan may also do it in this version, if not, in the one after.
Anyway, for the most impatient of you, you can now find an (almost) daily upload of the current sources on cvs. Without much efforts you should be able to benefit the latest advances in Hu-Go!, such as the advanced debugging support (to control the virtual pc engine during the emulation, for pausing, playing, reading and writing almost any internal variables) or the upcoming freebsd port.
Aaron updated his site with the following wip:Big new update over at the Atari Gallery. Seven new games have been added to the list. The selection is kind of arbitrary at the moment, but if you have any specific requests, send me a note.
Check it out here.
Atari++ a *nix based emulator for the 8-bit Atari home computers and 5200 console has been updated with the following changes:
Check it out here.
Sorry about the delay here on this and the others below, been out since Friday at the stables and stuff. Anyways, big news for Castlevania fans, a new installment of the series in the similar design concept of favorite Castlevania SOTN is coming to the GBA, and very shortly -- this May. Castlevania: Aria of Sorrow will be the largest departure yet from the series as for once the hero will not even be blood related at all to the Belmont line, but even furthermore the game is set slightly in the future in the year 2035. You play a student, Soma Cruz, and you are about to see the first full solar eclipse of the new century from Transylvania, and you end up blacking out and awaking inside of Dracula's castle. Your mission, escape alive, and with the use of over 100 enemy souls that can be adapted to be used as weapons and tools to survive the age old hell house. Hopefully the game will turn out quite good, and to see how it looks my advice is to try a site like perhaps IGN Pocket, Magic Box, etc to see a few images that were made public.
Peter Moore a few days ago tendered his resignation from Sega of America. Peter Moore had been there since 1999 as the President and COO of Sega. He helped to launch the Sega Dreamcast, pulled the plug on it a few years later, and helped to assist the company expand and recover from the hardship of the death of the Dreamcast and Sega from the hardware market.
Gradius LivesLet's hope Konami does one right for once because here comes later this year the fifth installment of the Gradius series, again just on the PlayStation 2. Gamers.com reports the game will be designed around the PS2 hardware, use 3D graphics, and Konami has hired Treasure (it's staff were the former team who made all of Konami's best titles including Gradius) to do this game right. The game is also claimed to use a new control scheme to make for more control than ever, so we'll have to wait and see. Check Gamers.com for some screen shots.
Gamecube Now With Free GameOut of Gameinfowire it seems Nintendo has gone back into the business of packing freebie games with a console and with no extra charge (unlike the Mario Sunshine bundle.) Between February 9th and May you can get a Gamecube for the usual $150, but with *YOUR* choice of Metroid Prime, Resident Evil 0, Mario Party 4, or Starfox Adventures. Seems like a smart idea not pitched by them I believe since the SuperNES era, and I imagine it should help out sales with choices like that.
.Dat Files UpdateThe following updated .DAT files are:
Go here to get them.
The Java based PC Engine Emulator WIP page has been updated with screenshots and the following:
The website can be found here.
Looks left....looks right....no mojo in site. Yay I can post some news ;P The SNES emulator for Dos has been updated with a few changes. NEw in this release:
Phew got that lot in. Grab it from the official Sneese homepage.
Here is what's new in this release:
Check it out here.
Version 3.4.1 has a small change. A new file is added to the package, called chd md5.ini.
You probably already know what this file does... but I'll explain anyway: it contains MD5 checksums for all .chd files supported by M.A.M.E. 0.63!
Be aware that this file has checksums based on the entire .chd file, not just based on the file header. Since Emu Loader can't get the MD5 value like MAME does, it needs to check the entire file. Well, that's the reason why I created this file, so you can be sure that your gamename.chd file is the right one ;-)
Read more and download it at Emuloader
Quote:
Today we have opened up our new site that will just focus on Emulation and Development for all Handheld Consoles. In time we will have reviews of as much Hardware that comes out for the Systems as well as interviews and much much more.
As you have noticed theres not a lot up at the moment but daily we will be adding pages and hopefully our fan base will grow.
The site can be found here.
Jose Q has posted his first rumor mill in quite a while.It was always one of my favorite emu news pieces.Glad to see it is back.
Go get the gossip here.
An Atari ST of the Mac has a new release today.
Here's what's new:
Check it out here.
Logiqx has went on a dat & tool releasing frenzy.
Here's what's new:
Tools:
Dats:
Check them out here.
The first Windows Front-End for M.A.M.E. to feature independent default settings
for raster and vector games! Works with Windows 95, 98, ME, NT, 2000 and XP.
New in the version for 0.63:
Check it out here
FluBBa released a new version of his unofficial version of Loopy's PocketNES three days ago. PocketNES is a NES/Famicom emulator for Nintendo's Gameboy Advance. This version has the following additions/fixes:
- Fixed sprites to background priority.
- Fixed sprites animation with CHR switching (SMB3).
- Also fixed PAL timing IRQ for mapper 69 (Mr. Gimmick).
- Added mapper 93 (Fantazy Zone (J))
- Added mapper 105 (Nintendo World Championship (U)) remember to disable CPU hack (for "Rad Racer").
- Added mapper 180 (Crazy Climber (J), no controller yet though).
You can download it from FluBBa's Unofficial PocketNES
homepage
Got this from Phuck-IGN:
At their press event yesterday, Konami finally revealed their plans for the Teenage Mutant Ninja Turtles, a license they acquired earlier last year. The new game, which is set to hit Sony's PlayStation 2, and the Nintendo GameCube and Game Boy Advance, will be a 3D action game that hopes to capture the magic of the 1992 SNES classic, Turtles in Time. Not much else is known about the game, except that players can play as either Leonardo, Raphael, Michelangelo, or Donatello as they battle the evil Shredder. Konami will be releasing Teenage Mutant Ninja Turtles in North America in October 2003
Astala Pizza!
This is from Atari.org
We're Buying Atari Equipment!
Paradise Web Design is buying used Atari equipment. Stop by our website and see if we're buying what you're selling. We are buying mainly 32bit machines but are also buying some accessories. ...
Go see if you have anything they are looking for here
This tidbit is from the AtariAge website:
For anyone who's had to deal with a poor-quality RF signal when trying to use their Atari 2600 system, Chris Wilkson is developing an A/V mod that provides composite, S-Video, and stereo outputs.Go to the website and check out the screenshots,and follow the discussion on their message boards.
PotatoPCE, a new Java based PC Engine Emulator, has more screenshots posted of this wip emu.
Check them out here.
Flyer Pack #17 is now available for Mame.
This pack contains 55 new, 2 renamed and 18 replaced items. Total count: 2022 flyers
Get it here or here
A report was posted on the pcsx2 site:
Time to break the silence and still a bit about the pcsx2 progress..
1) Recompiler now supports 3D NOW fpu instructions for the fpu. Soon probably SSE too
2) Many parts of HLE have been rewritten and improved
3) Many cpu cores bugs fixed and improved.
4) IPU is in progress
5) Well no more. Don't wanna spoil all the fun eh?
So when 0.2 release? Guess sometime soon
wait and see :)
The site is here
The .DAT files for the Mame Flyers (pack 1-17)has been updated.
Go here for the download
2 translations have been added to VisualBoy Advance.
They will be posting news about version 1.4 soon also.
Get the Translations
here
The Mame WIP page has been updated.
Check it out Mame WIP
In a scary twist of 'I told you so' fate our favorite PC wanting to be a console Xbox will be having it's first upgrade patch to one of its popular games. The creators of Unreal Championship shipped their product with a few bugs and have now corrected them per the complaints of owners on their forums. The patch will address the issues with: frame rate, real time voice control, stats, team balancing, TAG Rifle exploits, and bugs that let you fall outside of the maps. It's not certain yet if this will be a downloadable fix or seperate. I hope this isn't a sign of trends to come, console games ending up with massive buggy releases with bugfixes one after another as PC titles have been getting for years. If you wish to see more this one came directly from the forums over at Infogrames homepage.
Enix and Square Deal SettledAccording to Games and Fun the problem between the merging of Enix and Square has been settled. Originally the majority share holder in Square (Masufumi Miyamoto) didn't approve of the .81 to 1 value he'd get from the merger and put it in jeopardy. A deal has been made though where the value will now be at .85 to 1 for Square shareholders into Enix. Barring any other strange issues the merger should be made complete as planned by February 12th.
Special Edition Final Fantasy Advance GBA SPLong enough name for the package there in the title, try saying it in one breath or five times really fast. Anyways, debuting on Feb. 14th is the FFA GBA SP package. This will include the game and a pearl white GBA SP unit. Price comes in at around $150USD (18300 yen)...and like any GBA speciality pack in, this one won't come to the US as usual.
Speak And Spell HellThis article IS emu related kind of...
Because it has an Atari joystick mod,and it has the looping stuff that our supreme potentate Lord Ashram would have fun with =P
This is a nine pin jack that allows an atari controller to be plugged into the unit and used to control different functions like activating the ON function, activating the short loop mod and activating a variety of glitches.
One can only imagine what Madrigal has going on at home?!
Get jiggy wid it
Here
A new Mame front end for Linux has been released,this is what the author offers:
The main features are:
Go here for the download
Twisty has a new SmoothMame build and new Home
Quote:
Smoothmame is a win32 mame derivative, and was created for users who desire smooth scrolls/displays in games that use a non-standard refresh rate of 50 Hz or higher.
Therefore when using it, all games in mame will run at exactly 60 Hz. Usually this will end up increasing the games original speed by a small amount - but sometimes it may slow it down by a very tiny margin in a few others (1 fps or less). In those games, the decrease in speed is barely - if at all - noticeable. (Note: Those games which were not changed would include all the 30/30, 40/40, and 45/45 ones which I purposely left alone since the speed increase would have been too abrupt)
Go to the above link and give it a try!
Seems that .DAT files were causing Mame 32 users to crash.
Go to Emu-France for the fixes for the history & personal build .DAT's
Go here for the Mash's Mameinfo.DAT v4.31
Atari Gaming Headquarters has a new look for 2003.While not all the sections are currently active, there's plenty of new content and the site will be updated on a regular basis.
To view the new site you'll need at least Internet Explorer 5.5, Netscape 6, or Mozilla (if you're still using an older browser the old site is still available).
Go have a peek here
EmuLoader is the best mame frontend for the Dos/Win32 variant with loads of features. New in this release:
Emu Loader will not lockup if a corrupt, incomplete or empty .ZIP file is found! :-D
Rename / delete pictures directly inside the .ZIP file. No need to unzip pictures before renaming/deleting...
Note that it may take a few seconds to rename/delete the files inside the ZIP, depending on the contents of the file
- Pause Brightness
- Log to Debug
- Skip Disclaimer
- Skip Game Info
- RDTSC (Win32 MAME only)
- inipath can now be empty (???)
- ST-V Bios and all its games are being correctly detected
Emuloader homepage.
NoSTalgia is a PowerST emulator for Macintosh OSX.
Changes
This rather excellent Frontend has been updated with some new cabs...
From the site - "Spyro made some new model variants: Joust 2, Jungle Hunt, Jungle King, Mario Brothers and he made two variants of the Pole Position Model reflecting the correct bezels for Pole Position 1 and 2."
Check it out here
In a very strange move on Namco's part the home releases of the hit arcade fighter Soul Calibur 2 will see console specific extra characters.
::On the Playstation 2 side Heihachi Mishima of Tekken fame will be a playable character.
::On the Gamecube side Link of Zelda fame will make his first real fighter appearance.
::And on the Xbox side Spawn of...err Spawn fame will be a playable character.
::All home conversions will recieve the Extra Character necrid(designed by Todd McFarlene, creater of Spawn)
While the characters don't exactly fit into the SC2 universe I'm not one to complain about any form of extras in my games...it's just odd to see Spawn duking it out with Nightmare or Astaroth.=P
To go along with the extra characters it seems that Namco may be considering some form of online service for the fighter for the Xbox and possibly PS2 conversions.
Soul Calibur 2 will go on sale in Japan 3/27/2003 with US and PAL region releases TBA.
Note that the Mame History dat has been updated and also a fixed release. I love this little goldmine of information. Be sure to note the fix for all you Mame32 compilers out there too.
Homepage
D'oh! I missed this one yesterday,Mash's Mameinfo.dat
v4.30 Mame 0.63 is now available for download.
You can download it here
DOS Mame 0.63 has been released
You can obtain it here
Another day another release!
:P
Check it out here.
The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console. The emulator is auto-configurable and will compile on a variety of systems (Linux, Solaris, Irix).
Get it here.
ScummVM is a cross-platform interpreter for SCUMM-based games, used by LucasArts in games like: Maniac Mansion, Monkey Island, Day Of The Tentacle, The Dig, etc. It also includes an non-SCUMM interpreter for Simon The Sorcerer 1/2.
Get it Here!
First post here, so going for something a little more unique.
For all of you Unix users out there, XMAME has ben updated to 0.62.2
get it Here
While the main page of the Mame32 site is yet to be updated if you visit the downloads section you'll find Mame32 0.63 and source available for downloads. All inclusions from the latest Mame of course.
Mame32 Official Site
Roman has updated his site with the following:
Check it out here
This NES emulator has been quickly updated yet again. New in this version:
RockNes homepage.
To coinside with the new Mame release Mike Haggar has released some new cheat dats.
Yes Mame has been officially released and is available from the official mame site. Loads of new stuff in this release as can be seen below.
A note to self compilers to grab the newer Ming version plus the patch for it.
Mame homepage.
Well I just noticed over on the mame.net boards that a new Mame will be available very, very soon. Just waiting for page updates and compiled binaries. I'll update as soon as I see it.
Change Log
These drivers have improved GRAPHICS:
These drivers have improved SOUND:
Other drivers changes:
Changes to the main program:
Source:
New games supported:
New clones supported:
Some interesting inclusions in this release with the likes of Killer Instinct 1 & 2, Sega System 32 and surprisingly Maniac Squares! Still no binaries yet.
This story off of GameFront caught my eye having to do with the Enix and Square merger company deal that was in the news. While Square and Enix have already announced their intentions to consolidate into one RPG producing giant, the Nihon Keizai Shinbun is reporting that their cooperation isn't exactly a done deal.
In today's edition, the newspaper is reporting that the largest shareholder in Square Co. Ltd, Masafumi Miyamoto, is disatisfied with what his cut in Square/Enix would be if the deal should go through. According to the agreement, those who have shares in Square will receive 0.81 in the new company for every one they own in the old. This would place Miyamoto's owned percentage of Square/Enix at 40, a percentage that he isn't happy with.
According to the paper, and a report from a Square spokesperson, the companies are trying to work out the problem so that when the next meeting occurs, on February 12th, they'll be able to finalize the deal.
According to Phuck-IGN Square announced today that it will bring the PlayStation remakes of Final Fantasy and Final Fantasy II to North America in the form of Final Fantasy Origins. Set for release in April, the compilation will feature both games on a single disc. As previously noted, these games are remakes of the original titles that debuted on the Nintendo Entertainment System in 1987 (1990 in the US) and 1988, respectively. Both games have been given a graphical overhaul from an 8-bit to a 16-bit level, and will feature something not even invented at the time of the games' releases: some of Squaresoft's famous CG cutscenes. Furthermore, a number of new events designed to enhance the games' storylines have also been introduced into the game. Not to be outdone, the soundtracks have been given an overhaul, and now feature opening theme songs.
Final Fantasy Origins will also include a number of special features on the disc. Both games will now have new gameplay modes (essentially difficulty levels) that will help make the games accessible for younger players and a "memo save" feature will allow for quick saves on the world map. A new bestiary will be added for players' assistance, and an art gallery showcasing Yoshitaka Amano's artwork will be also be available. In order to add "replay value" to the games, a photo gallery is unlocked when you finish Final Fantasy, and more pictures are added upon replay of the games.
Roman updates quickly again to his rom manager. Some requests and fixes in this lot. List of changes:
added: profiler->hide green/red/grey profiles (right-click in profile tree to access the options)
ClrMame official site.
Looks like in a matter of a month Gameboy Advance is going to debut with a very interesting facelift and then some. Finally a time now when no one can complain about blindness and eye strain, Nintendo has after 13 years done it -- a portable with a lighting solution. Planet Gamecube has the story and a nice set of pictures of the unit coming soon. The unit, much like the popular Afterburner kit uses a front lighting solution, one that can be turned on or off (which extends battery life almost double.) The unit also goes back to the traditional Gameboy look being it's tall, not long, but like a modern mobile phone it folds down into a 3 inch box which is less than 1 inch thick. Interesting enough though, this one only uses a rechargable lithium ion battery (with 3 hour recharge time) and not the traditional set (or so) of AA batteries. The unit will debut in February in Japan (around 12,500 yen) and then mid-late March in the U.S.($99USD) and Europe (around €129 - €139).
ClrMamePro 2.86.1Roman's Mame rom manager gets the new years treatment with a fresh release. New in this version:
ClrMame site.
This awesome Apple 2 series emulator has been updated again albeit a little slower than normal ;P Not sure whats new in this version as at the time of writing the downloads weren't working. Grab it from the official site when you can.
VisualBoy AdvanceForgotten had updated his site yesterday with the following news:I've just uploaded the following for version 1.3.1:
- BeOS version
- Mac OS X version
Translations:
- Dutch
- Italian (2 translations)
- Japanese
- Serbian
- Simplified Chinese
Check it out here.
The Caps-Project has another update.
This one concerning Marble Madness
RockNES is a great NES emulator thats been updated twice today. New in the latest versions:
RockNes official site.
2003-01-05: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. Stefan Jokisch also cleaned up the Poly-Play driver. Brian A. Troha got P-47 Aces working with redumped ROMs, but it suffers from some graphics glitches like the other Jaleco Mega System 32 games. Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. MooglyGuy slightly fixed the sound and DIP switches in the Sky Army driver.
2003-01-04: Nicola Salmoria added some working and non-working Mahjong games to the Home Data driver. Stefan Jokisch fixed the colors in Dynamic Ski. Brian A. Troha added the USA version of Donpachi to the Cave driver.
Mame WIP site.
This NES emulator for Windows has been quickly updated again. New in this release:
VirtuaNes homepage.
2003-01-03: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately.
2003-01-02: Aaron Giles fixed VBLANK timing and display interrupt bugs in the TMS34010 CPU core and he fixed Cool Pool so that its graphics no longer flicker. R. Belmont sent in an extremely preliminary driver for Polygonet Commanders, it does not work at all but sound is emulated and the text layer is displayed. Brian Crowe added Complex X to the Qix driver. Tomasz Slanina fixed sound, colors and graphics in the Sky Army driver, but some minor issues remain. Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect.
2003-01-01: Jarek Burczynski fixed the inputs and DIP switches in Wall Crash. Nicola Salmoria wrote a driver for the Real Mahjong Haihai games, and he wrote a driver for Mahjong Kyou Jidai. R. Belmont fixed the sounds in Taisen Hot Gimmick test mode, but the sounds are still wrong in-game. MooglyGuy submitted a preliminary driver for Sky Army, it works but colors are wrong and sound is missing. Pierpaolo Prazzoli submitted an improvement to the PlayChoice-10 driver, fixing a few games. Bryan McPhail fixed Shinobi from crashing at the first boss. Aaron Giles and Paul Priest fixed a bug in the hard disk image MD5 computation that affected Killer Instinct and Killer Instinct 2.
Mame WIP site.